What I think all these sex worker-specific allegations fail to consider is that Grand Theft Auto exists in what's simply just an awful, horrible universe where the player is allowed to do terrible things to any number of different character archetypes, and interact with generally terrible people of all genders. Start shooting unarmed people, and the game makes it its mission to see you dead as quickly as possible by hurling the police at you, which is the same thing that would happen in real life. But the latter aspect is not a required or even encouraged part of the game.
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This is a game that you could play through killing only other criminals, or you could amass a body count of innocents to make Jack the Ripper blush. But the issue is that the choice exists at all, it seems. In the case of the sex worker conundrum, the "sandbox" aspect allows players to choose to take branching paths of A) driving past prostitutes doing nothing the whole game B) hiring them and letting them walk away unscathed or C) brutally murdering them. Even for as vicious as the game seems, I don't remember a single mission that tells you to kill something that wasn't shooting back at you (or at least would be if they weren't unaware in the sights of your rifle scope). This is a game that allows you to kill innocent people, sex workers, the elderly and the poor included, yet those are never encouraged aspects of the game. Really, I think Rockstar's game tells you more about the player than about them as a company. The violent acts are now easier to commit, and unquestionably more brutal now that you're behind the eyes of the mass murderer rather than detached by watching some other guy commit crimes as you simply pull his strings. But I think now with first person mode, that barrier has been largely removed. With a game that has a specific narrative structure and well developed characters, going on a killing spree seemed.wrong. Only rarely throughout GTA 5 was I ever shooting at people who weren't shooting back at me. That may have been something I would done years ago, perhaps finding it darkly humorous as a young teen, but I feel like I've mostly grown out of mass murder sprees of innocents in games like these. I played GTA 5 for no less than fifty hours and never once actually purchased the services of a prostitute, and if I had, I wouldn't really have had the desire to beat her to death and get my money back afterward. But if those were taken away, I think the issue would still be present. I think one difference people see here are the "incentives" to kill prostitutes in GTA, which though minor, do exist in the form of health gains and extra cash dropped upon death.
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And even with a recent real-life push-back against a few select overly violent cops, I don't think killing police officers by the truckload in these games has ever been free from its own set of moral issues.
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Both the elderly and the poor as also groups that endure abuse and humiliation frequently, yet you're allowed to kill them all the same. This is a game where you can run over a grandma with your car, or do a driveby shooting in a poor ghetto and execute a dozen random civilians. I won't argue with the assertion that sex workers aren't routinely abused and humiliated in real life, but I don't think they're the only "bullied" group GTA lets you commit acts of violence against. To me this is a curious place to draw the line, given the extreme content found elsewhere in the game.